Mathematics
Explore how East Spring Secondary's Mathematics Department builds strong mathematical foundations and challenges every learner to excel through tailored support programmes, enrichment opportunities, and mathematics olympiad competitions.
Mission
To offer enriched and differentiated learning experiences that empower East Springians with creative, adaptive, and inventive thinking, fostering problem-solving skills. We believe all students can learn and enjoy mathematics.
Goals
Establish a strong math foundation in lower secondary education.
Empower upper secondary students for their desired tertiary education paths through math excellence
Innovative Programmes / Curriculum
We design and implement a variety of enriched math lessons, catering to students at all levels, providing comprehensive support and opportunities for growth.
1. Learning Support Programme
Tailored to students with lower readiness, this programme offers essential support and additional educational resources to ensure that every student receives the necessary help, leaving no one behind.
2. ACE Programme and Singapore and Asian Schools Math Olympiad (SASMO) Competition
For higher readiness learners, the ACE Programme and participation in the SASMO Competition challenge and refine their skills, fostering higher-order thinking abilities.

Students working around a table

SASMO Training Session
SASMO 2026 Results: 1 Gold, 7 Silver, 16 Bronze and 7 Honourable Mention Awards

2026 SASMO Award Winners group photo
SASMO 2025 Results: 1 Gold, 3 Silver, 8 Bronze and 5 Honourable Mention Awards

2025 SASMO Award Winners group photo
SASMO 2024 Results: 1 Gold, 1 Silver, 4 Bronze and 3 Honourable Mentions

2024 SASMO Award Winners group photo
3. 'Learn & Apply' Math
Bridging mathematical concepts to everyday life, 'Learn & Apply' Math makes the learning of mathematics to be relevant, appealing, and personal.

Lesson Activities
4. Tech-Enabled Learning
We support learning through various technological applications and offer the ESSS Math Online Resource Repository Site, enabling flexible, anytime, anywhere learning opportunities.
5. Gamification for Enhanced Learning
We incorporate gamification into the learning journey, utilising interactive elements to further engage students in the learning process.
6. Visual Learning Interactives
Utilising GeoGebra and other manipulatives and interactives as visual aids to scaffold students' understanding and critical thinking skills.

Students collaborating with laptops
We embrace every student's potential.
Key Events / Activities
Internal and External Competitions e.g. Singapore & Asian Schools Math Olympiad SASMO
Learning Journey – Authentic and interdisciplinary learning experiences
Overseas Learning Journey to Vietnam - Educational cum Industrial learning experiences to enhance students' understanding of the practical applications of science, mathematics, and technology in the industrial context
